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Job Description
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on. If you love building environments and believable spaces we’d like to meet you. Our headquarters is based in Orlando, FL!
We are seeking a mid-level 3D Generalist (~60% Environment/ ~40% Materials) to join our team! You’ll create environment content end-to-end: modeling → texturing/materials → implementation in a proprietary engine. This role is hands-on and production-focused: you’ll be trusted to take a set of concepts and art direction and turn them into finished, performant, real-time environments.
90-day success looks like
Within your first 90 days, you:
- Learn a proprietary engine quickly and work effectively inside its constraints.
- Deliver a complete environment area (assets + assembly + materials) that matches concept and art direction.
- Do it with minimal supervision, asking smart questions early, and communicating progress clearly.
Day-to-day responsibilities
- Create custom environment assets and assemble environment areas (this is not primarily modular kit-building).
- Model and texture organic environment assets (rock walls, cliffs, tree roots, terrain-like forms) plus hard-surface props.
- Author high-quality materials in Substance 3D and apply them effectively in-engine.
- Understand shader concepts well enough to work within limits, troubleshoot issues, and collaborate with Tech Art/Engineering.
- Own optimization fundamentals: budgets, LODs, performance constraints, and console targets.
- Proactively problem-solve, communicate clearly, and contribute to a healthy team culture.
- Collaborate closely with the Environment Lead and Art Director; partner with Tech Art/Engineering as needed.
Requirements
- Minimum 2-years of professional game industry experience working in a stylized realism art style.
- Strong environment modeling skills in Maya and/or Blender experience.
- Strong material creation skills in Substance 3D and Zbrush.
- Proven end-to-end environment workflow experience (modeling through in-engine implementation in Unreal Engine 4 or 5).
- Demonstrated optimization knowledge (LODs, budgets, constraints).
- Clear written and verbal communication; strong collaboration habits.
- Can work Eastern (ET) core hours with possible overlap hours with Pacific (PT)
- Work options are flexible: remote / hybrid / onsite.
Nice-to-have
- Houdini experience.
- Technical art skills (tools, shader work, pipeline problem solving).
- Lighting skills (mood, readability, exposure discipline).
- Versatility across stylized and realistic work; foliage experience.
Portfolio requirements
Your portfolio must include:
- Organic environment assets (rocks/cliffs/roots/terrain-like forms) with strong forms and believable detail.
- Hard-surface environment assets (props/structures) with clean execution.
- Strong material definition and texture work (surface breakup, roughness/metalness control where applicable).
- Evidence of fundamentals: composition, mood, readability, lighting/color choices.
- At least one example shown in a real-time context (engine screenshots/video acceptable).
If your portfolio is mostly props, mostly modular kits, or mostly offline renders, this is probably not the right fit.
How to apply
- Resume + portfolio link required.
- An art test may be required as part of the process.
This position is currently open to candidates residing in the following U.S. states only: Arizona (AZ), Connecticut (CT), Florida (FL), Iowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), and Utah (UT).
While applicants from all listed states will be considered, the ideal candidate will be located in Orlando (FL) Austin (TX) or New Orleans (LA). Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.
Salary Range: $70,000 USD to $75,000 USD
Benefits
What's in it for you?
- Opportunity to work on different projects
- 3 weeks of paid leave
- Benefits package including medical, dental and vision
- Sick Leave
- Disability Coverage
- Performance bonus
- Corporate holidays
- 401(k) Retirement Plan with company matching
- Professional Development
- Snacks, drinks, ping pong, and more!
GameSim is an equal opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role.
About GameSim
GameSim, a Keywords Studio, is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on. If you love building environments and believable spaces we’d like to meet you. Our headquarters is based in Orlando, FL!
